AI Insights · Timothy · July 2024
Europe's Top 5 Basketball Games Q2 2024 Performance Review
A glance at the top 5 basketball games in Europe reveals their performance in the second quarter of 2024. Sensor Tower provides a detailed look at downloads, revenue, and user engagement trends.
As we pivot into the second quarter of 2024, Sensor Tower has compiled the performance data for the top 5 basketball game applications on the unified platform in Europe. Here's how they fared.
NBA 2K24 MyTEAM kicked off with downloads peaking at 11K in the first week of April, followed by a downtrend to approximately 7K by the end of June. Weekly active users started at 33K and saw an increase to 42K in late May, before settling at around 39K. Revenue trends showed a gradual decrease from $57K to $34K over the quarter.
Another title by 2K, NBA 2K Mobile Basketball Game, also experienced fluctuations. The game's downloads hovered in the 15K to 16K range in April, with a notable drop to around 14K by June's end. The active user base declined from 58K to 46K, while revenue saw a peak of $18K in the first week of April, dipping to roughly $11K in the final week of June.
Level Infinite's NBA Infinite - PvP Basketball saw downloads start strong at 15K in April, decreasing to 8K by the end of June. Weekly active users showcased resilience, with numbers soaring from 273K to 307K in mid-June, before a slight drop to 297K. Revenue fluctuated, peaking at $23K in mid-April but falling to under $9K by the quarter's close.
Miniclip.com's Basketball Stars™: Multiplayer had a notable spike in downloads mid-April at 68K, but this trend reversed to 37K by the end of June. Active users reached a high of 219K in late April, followed by a gradual decrease to 160K. Revenue trends were somewhat stable, ranging from $8K to $13K throughout the quarter.
Lastly, Streetball Allstar: SHOWDOWN, developed by Racoon Digital Technology Co., Ltd., showed downloads peaking at 13K in early May then descending to 4K by June's end. Active users followed a similar pattern, with a peak of 16K early in the quarter and a dip to around 9K. Revenue, while starting at $10K, ended at $6K.
For more insights and detailed analytics on app performance, Sensor Tower's platform remains an invaluable resource.